With the rise of the “cloud” buzzword in recent years, it has become imperative that it be included in the analysis and planning around the infrastructure decision-making process. This is required in order to accurately portray the Total Cost of Ownership involved with seeking to move from a traditionally Capital Expense endeavor to an Operating […]
I’d like to talk a little about the new Naval Display that will appear in Next War: Taiwan (NWT) and some of the changes in the naval rules that go along with the situation presented by moving the series into the realm of major amphibious operations because, well, Taiwain is an island! As you can […]
Here’s the introductory paragraph and first rule for something I’ve been working on in my “spare” time between playtesting Next War: Taiwan and proofing the components. 1.0 Introduction The Advanced Game air rules in the Next War system, while allowing players to achieve some satisfaction through the thrill of moving A-10s and F-22s across the […]
Some time ago, I was interviewed, via email by Gian Carlo, from Associazione Sammarinese Giochi Storici (San Marino Historical Games Association). Why am I posting this now? Because I had kind of forgotten I even had a blog.