Cloudy With A Chance by a Meatball

With the rise of the “cloud” buzzword in recent years, it has become imperative that it be included in the analysis and planning around the infrastructure decision-making process. This is required in order to accurately portray the Total Cost of Ownership involved with seeking to move from a traditionally Capital Expense endeavor to an Operating […]

Alternate Air War System

Here’s the introductory paragraph and first rule for something I’ve been working on in my “spare” time between playtesting Next War: Taiwan and proofing the components. 1.0 Introduction The Advanced Game air rules in the Next War system, while allowing players to achieve some satisfaction through the thrill of moving A-10s and F-22s across the […]